#ifndef						__SOUNDPACKET_H__
#	define					__SOUNDPACKET_H__

#	include					"ISoundPacket.h"

class						SoundPacket : public ISoundPacket
{
public:
	SoundPacket();
	~SoundPacket();

private:
	short					*_content;
	int						_len;
	int						_frame_size;

public:
	short					*data() const;
	int						frame_size() const;

	int						len() const;
	void					setData(short*);
	void					setFS(int FS);
	void					setLen(int);
};

#endif						// !__SOUNDPACKET_H__
